﻿public class TargetType
{
    public const int Invalid = 0;

	public const int Gate = 1;
	
	public const int Client = 10;	
	public const int CenterSvr = 11;
	public const int GameSvr = 12;
	public const int PVPSvr = 13;
	
	/// Broadcast to all game server
	public const int BC2GameSvr = 14;
	
	/// Broadcast to all game server
	public const int BC2PVPSvr = 15;
}